Grand Blue Trait Tier List

Direct answerCurrent answer: the Grand Blue trait tier list is framework-ready, but named traits remain on HOLD. Community sources support the five rarity tiers, the two permanent Trait slots, Trait Storage, and an observed Mythic trait chance of about 0.15%. They do not safely support a named S/A/B list yet. This is an editorial guide, not an official ranking.
Last Updated / Game Version
| Field | Value |
| Last updated | 2026-09-05 |
| Game version | Early Access · fast-changing |
| Ranking status | Editorial S/A/B framework only; named traits remain HOLD |
At a Glance
| Question | Current answer | Evidence status |
| Can we rank named traits? | Not yet. Names and effects conflict across third-party pages. | HOLD |
| How many rarity tiers exist? | Five: Uncommon → Rare → Epic → Legendary → Mythic. | Community/source-backed |
| Is Mythic rare? | Yes. The published community Chances panel reports Mythic traits at about 0.15%. | Community/source-backed |
| How many equipped trait slots? | Two permanent slots: Trait 1 and Trait 2. | Community/source-backed |
| Does Trait Storage exist? | Yes, but storage slot count should be checked in the current UI. | Community/source-backed |
Trait rarity and storage facts
Community sources agree on the rarity ladder: Uncommon, Rare, Epic, Legendary and Mythic. The only trait probability this page publishes is the community-reported Mythic trait chance of about 0.15%, cross-checked against the grandblue.wiki Chances panel and Robolibrary's five-tier system note.
Trait 1 and Trait 2 are the permanent equipped slots. Trait Storage is also reported in the game UI, including a plus-button storage flow, but the number of storage slots should be treated as UI-dependent until the current live menu is checked.
Ranking methodology
This tier list does not claim official rankings or universal community consensus. A named trait can move into S, A or B only after two independent sources agree on the name, live gameplay confirms the effect, and the effect solves a clear role problem such as leveling, bossing, PvE pressure or cooldown comfort.
| Tier | Meaning | Publish rule |
| S | Build-defining and broadly useful | Requires verified name + verified effect + role fit |
| A | Strong for a clear role | Requires verified name + effect and at least one practical use case |
| B | Usable but replaceable | Requires verified effect and no major source conflict |
| Situational | Good only for a specific build axis | Requires verified effect and a clear Fruit / Sword / Style / Bossing use |
| HOLD | Not rankable yet | Used for every named trait until evidence clears the gate |
S / A / B Tier Status
| Tier | Current entry | Why | Status |
| S | No named trait published | No named trait has cleared name + effect + role verification | HOLD |
| A | No named trait published | Potentially strong effects still need live confirmation | HOLD |
| B | No named trait published | Replaceable effects cannot be ranked while names conflict | HOLD |
| Situational | Effect-axis framework only | Fruit damage, cooldown and HP-style axes are community-observed, but named effects stay unpublished | Community framework / named traits HOLD |
Situational Trait Logic
Because named trait effects are not stable enough to publish, this page ranks decision axes instead of names. Community observations put trait effects on axes such as fruit damage, cooldown and HP. Use those axes as a checklist, not as proof that a specific named trait exists or has a fixed number.
| Build need | Trait axis to prefer after in-game verification | What stays HOLD |
| Fruit build | Fruit damage or cooldown comfort | Named trait, exact percent, cooldown value |
| Sword build | Reliable damage or survivability if the live effect supports it | Any named sword-trait claim |
| Fighting Style build | Cooldown or HP-style support only after checking the current UI | Specific style synergy numbers |
| Bossing | Survivability, uptime or consistent damage axis | Boss-specific best trait names |
| Beginners | Keep useful, understandable effects; avoid chasing 0.15% Mythic blindly | Universal beginner S tier |
How to use this page before rerolling
- Read the Traits hub first so you know which fields are HOLD
- Check Rerolls and Codes before spending scarce trait rerolls
- Keep a trait only when you can verify the current in-game effect, not because a third-party tier image says S
- Treat the 0.15% Mythic chase as a resource trap unless your current build already works
- Stop when the evidence is unclear; do not chase an unverified name
Reroll resource notes
Community code lists include Trait Rerolls, and the site Codes page currently tracks examples such as HappySunday and NewYouNewCrew. Code rewards rotate, so this page links to the existing Codes and Rerolls pages instead of freezing a separate code table here.
What would change this tier list
- A verified in-game screenshot or gameplay check for a trait name and effect
- Two independent sources converging on the same named trait behavior
- A patch or UI change that exposes trait details more clearly
- Search Console demand for a specific trait, after the fact gate is cleared
Frequently Asked Questions
Sources & Verification
- Grand Blue Traits hub (internal)
- Grand Blue Rerolls (internal)
- Grand Blue Codes (internal)
- grandblue.wiki trait Chances panel (community)
- Robolibrary Grand Blue trait notes (community)
- Roblox game page — official description (official)